UnitsUpdated: 7/10/2026

Universal Tower Defense Z Units List — All Units by Role, Rarity, and Tier

Complete list of all Universal Tower Defense Z units organized by role (Hybrid, Hill, Ground, Support, Farm), rarity, and tier ranking. Updated for Update 4.0.

Units are the foundation of every strategy in Universal Tower Defense Z. You summon them using Gems, deploy up to 6 in a team, and progress them through leveling, evolution, traits, relics, and etherealization. Understanding every unit's role, rarity, placement type, and tier ranking is essential for building effective teams across Story Mode, Raids, Challenges, and Infinite Mode. This guide catalogs all known units in UTDZ as of Update 4.0, organized by role and tier.

Unit Roles Explained

Every unit in UTDZ belongs to one of five roles, which determines its placement position and team function:

RolePlacementTeam FunctionKey Stat
HybridHill or GroundFlexible DPS carry — can be placed anywhereDPS + Range
HillHill onlyRanged burst DPS — elevated positions onlyRange + Burst
GroundGround onlySustained DPS — ground-level placementDPS + SPA
SupportHill or GroundBuffs team damage and survivabilityBuff Duration
FarmHill or GroundGenerates bonus Gem income for the teamIncome/Hour

Hybrid units are the most flexible because they can be placed on either Hill or Ground positions. This makes them the most versatile carries in the game, as map layouts sometimes favor one placement over another.

All Units by Tier — Update 4.0

UnitRoleTierBest TraitRarity
Joyful CaptainHybridSRulerLegendary
Ancient MageHillSRulerLegendary
Pirate KingGroundSRulerLegendary
Super Roku (Enraged)HybridASacredLegendary
Ultiorra (Oblivion)HillASacredLegendary
Shunks (Conqueror)GroundARulerLegendary
ZoraHybridBProdigyEpic
SasukeGroundBDuelistEpic
AceHillBWizardEpic
Ninja WarriorGroundCProdigyRare
Flame ArcherHillCWizardRare
Shadow BladeHybridCProdigyRare
Basic SoldierGroundDAnyCommon
Starter ArcherHillDAnyCommon
Trainee MageHybridDAnyCommon
Gold FarmerFarmAFortunateEpic
Gem HarvesterFarmBFortunateRare
Spirit BufferSupportAAstralEpic
Shield GuardianSupportBSacredRare

S-Tier Units Detailed

UnitBase DPSRangeSPACostWhy S-Tier
Joyful Captain1500124.0s2500Hybrid placement + AoE = best overall
Ancient Mage1200155.0s3000Longest range + burst scaling
Pirate King180083.5s2000Highest sustained DPS on ground

Joyful Captain is the consensus best unit in UTDZ because of its Hybrid placement flexibility and AoE damage. It fits into every team composition and every game mode without restriction. For a deeper analysis of the best units by role, see our tier list page.

Unit Rarity and Summon Rates

RaritySummon RateBase StatsEvolution Available
Common60%LowNo
Rare25%MediumSome
Epic10%HighYes
Legendary4%Very HighYes
Mythic1%ExtremeYes

The summon system uses Gems as currency. Each standard summon costs 50 Gems, while featured banner summons cost more but offer increased rates for specific Legendary and Mythic units. The pity system guarantees a Legendary unit after a certain number of pulls. For detailed summoning strategies, check our summoning guide.

Unit Progression Systems

Units in UTDZ progress through multiple systems that stack together for massive power gains:

SystemTypeMultiplierCost
LevelingFlat boost+stats per levelEXP from gameplay
EvolutionForm changeNew unit form with higher base statsEvo Fragments + materials
TraitsRNG rerollUp to +200% DMG (Ruler)Trait Reroll tokens
RelicsEquipmentAdditive stat bonusesRaids and Challenges
EtherealizationShard enhancementUp to +200% multiplicativeMythic/Exclusive/Secret shards

The order of operations matters: Evolve first for higher base stats, then etherealize for multiplicative scaling on those higher stats, then optimize traits and relics. See our evolution guide and etherealization guide for the complete progression path.

Unit Placement Strategy

Placement is one of the most important tactical decisions in UTDZ. Where you put your units determines their effective range, path coverage, and vulnerability:

Placement TypeAdvantagesDisadvantagesBest Units
HillLonger range, safer from meleeLimited positions on mapAncient Mage, Ace
GroundMore placement optionsShorter range, exposed to AoEPirate King, Sasuke
HybridBest of both — choose per mapNo disadvantagesJoyful Captain, Super Roku

For Story Mode, Hybrid units are generally best because you can adapt to each map's layout. For Raids, placement depends on the boss's attack patterns — Hill units can safely out-range some boss attacks while Ground units deal more sustained damage up close.

Team Composition by Game Mode

ModeRecommended TeamWhy
Story Mode2 DPS + 1 Farm + 1 Support + 2 FlexAoE clears waves, farm funds progression
Raids2 DPS (1 with Duelist) + 1 Support + 1 Farm + 1 Tank + 1 FlexBoss DPS + survivability
Challenges2 DPS + 1 Support + 1 Farm + 2 FlexBalanced for varied wave types
Infinite Mode1 Sustain DPS + 1 Farm + 1 Support + 3 FlexAFK sustainability

The key principle is always include at least one Farm unit (with Fortunate trait) and one Support unit. A pure DPS team clears faster but earns fewer resources long-term.

Unit Storage and Slots

FeatureDefaultMaxCost to Expand
Team slots46Gems per unlock
Unit storage20100+Gems per expansion
Active team presets13Unlock via progression

Expanding your team to 6 slots is a high priority — the extra units provide significant power and flexibility. Save Gems for slot expansions early in your progression. For a detailed spending guide, see our gems farming guide.

New Units in Update 4.0

Update 4.0 introduced several new units from the Spider-verse and Smash collaborations:

New UnitRoleEstimated TierHow to Get
Spectacular SpiderHybridALimited banner (S1P1)
Smash FighterGroundALimited banner (S1P2)
Summer Event UnitHybridBSummer event currency

Limited banner units are only available during their featured period. If you miss the banner, you must wait for a potential rerun. Always check the codes page for banner discounts and free summon tickets.

Unit Stat Comparison and Analysis

Understanding the detailed stat differences between units helps you make informed decisions about team composition and investment priority. Here is a comprehensive stat comparison across all unit tiers:

DPS Comparison by Role

UnitRoleBase DPSEvolved DPSFull Etherealized DPSRuler DPSDPS/Gem Cost
Joyful CaptainHybrid1000200060009000+★★★★★
Ancient MageHill900180054008100+★★★★
Pirate KingGround1100220066009900+★★★★★
Super RokuHybrid800160048007200+★★★
UltiorraHill750150045006750+★★★
ShunksGround850170051007650+★★★★
ZoraHybrid600120036005400★★★
SasukeGround650130039005850★★★
AceHill550110033004950★★

Range and SPA Comparison

Range and SPA (Seconds Per Attack) determine how effectively a unit can cover the map and how frequently it attacks:

UnitBase RangeMax RangeBase SPAMin SPAEffective Attacks/Minute
Ancient Mage15222.0s0.96s62.5
Ultiorra14201.8s1.0s60
Joyful Captain12181.5s0.72s83.3
Pirate King8131.0s0.48s125
Shunks9141.2s0.6s100
Ace11162.2s1.1s54.5
Super Roku10151.4s0.75s80
Zora10151.6s0.85s70.6
Sasuke7111.1s0.55s109

Unit Cost Efficiency Analysis

UnitDeployment CostCost/DPS RatioCost Efficiency RatingBest Investment Stage
Pirate KingHighLow (best)★★★★★Mid-to-Late game
Joyful CaptainMedium-HighLow★★★★★All stages
Ancient MageHighMedium★★★★Mid-to-Late game
ShunksMediumMedium-Low★★★★Early-to-Mid game
Super RokuMediumMedium★★★Mid game
ZoraLowMedium★★★Early game
SasukeMediumMedium-High★★Mid game
AceLowHigh (worst)★★Early game only

Unit Positioning Guide

Proper unit positioning can increase effective DPS by 20-50% depending on the map layout:

Positioning Principles

PrincipleDescriptionImpact
Maximize path coveragePlace units where they can attack the longest path segment+20-30% effective DPS
Use range advantageLong-range units on Hill for elevation bonus+15% range
Avoid overlapDo not place units where they cover the same path segmentPrevents wasted DPS
Farm proximityPlace Farm units near the path for maximum income+10-20% income
Boss focusPosition DPS units near the boss spawn for maximum uptime+25%+ boss damage

Positioning by Role

RoleIdeal PositionAvoidWhy
Hybrid DPSCenter of map, Hill if availableIsolated cornersMaximize AoE coverage
Hill DPSElevated position with path viewGround (loses range bonus)+15% range is significant
Ground DPSNear path centerFar from pathShort range needs proximity
SupportBetween DPS unitsFar from buff targetsBuff range is limited
FarmAdjacent to enemy pathIsolated positionsIncome based on proximity

Frequently Asked Questions

How many units should I build at once? Focus on 6 units for your main team. Invest all shards and resources into your primary DPS carry first, then gradually build the rest. Spreading resources across too many units is the most common beginner mistake.

Which unit should I summon first? If you are new, summon on the standard banner until you get a Legendary or Mythic DPS unit. Joyful Captain, Ancient Mage, and Pirate King are the best targets. Check our tier list for current meta rankings.

Can I use the same unit twice in a team? No, each unit instance is unique. You can only place one copy of each unit in your team. However, you can have multiple units of the same role (e.g., two Hybrid DPS units).

What happens to a unit when I evolve it? Evolution transforms the unit into a new form with higher base stats, different visual effects, and sometimes a new ability. The evolved unit retains its trait and relic equipment. See our evolution guide for details.